Diggygames | Thoughts & Commentary

Diggygames | Thoughts & Commentary
  • Home
  • Reviews
  • Guides
  • Esports
  • Indie
  • Retro

Jeffery Peck

Website:

http://diggygames.com

Posts by Jeffery Peck:
  • The Warning Label as Character Sheet: Reading the Not Friendly Do Not Touch Shirt
  • Her Story’s Search Bar Turns Investigation Into a Test of What You Can Name
  • How Resource Scarcity in Games Reveals What Designers Think About Player Choice
  • Why Slay the Spire’s Card Rewards Are an Argument About the Futility of Optimal Play
  • Every Hunger Bar Is a Theory of the Player: How Resource Scarcity Reveals What Designers Think About Choice
  • Every Ration Is an Argument: How Resource Scarcity Reveals What Designers Think About Player Choice
  • Every Inventory Is an Argument: How Scarcity Design Reveals What Studios Think About Player Choice
  • Scarcity Is a Lie: What Resource Systems Reveal About Designer Morality
  • Why Procedural Generation Is the Most Honest Plot Generator in Game Design
  • What Resource Scarcity in Games Reveals About Player Choice

Posts pagination

Previous Page « 1 2 3 4 … 14 Next Page »
Categories
  • Main
Recent Posts
  • Rain World’s Karma Gates Turn Progress into a Toll You Pay in Deaths
  • The Missing Comma Is the Joke: Reading the ‘Wait I’m Goated’ Cat Shirt
  • The Dashed Circle Is the Argument: Reading the ‘I Had Potential’ Ramp-and-Ball Shirt
  • Celeste’s Assist Mode Turns Difficulty into a Dial Instead of a Gate
  • The Element Tiles Are the Joke: Reading the ‘I Wear This Shirt Periodically’ Shirt

Copyright © 2026 · All Rights Reserved · Diggygames | Thoughts & Commentary

Swell Lite from Organic Themes · RSS Feed