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Jeffery Peck

Website:

http://diggygames.com

Posts by Jeffery Peck:
  • The Price of Everything: How Resource Scarcity in Games Reveals What Designers Think About Player Choice
  • Why Game Menus Are the Most Overlooked Design Argument in Any Game
  • How Resource Scarcity in Games Reveals What Designers Think About Player Choice
  • How Game Text Boxes Teach Values Before They Teach Mechanics
  • How Resource Scarcity in Games Reveals What Designers Really Think About You
  • When Games Make You Write the Character Into Existence: How Text Mechanics Carry Arguments No Dialogue Tree Can
  • How Dialogue Trees Make Arguments That Linear Scripts Cannot
  • The Tyranny of the Empty Inventory: How Resource Scarcity in Games Exposes the Designer’s Hand
  • The Invisible Hand That Squeezes: What Resource Scarcity in Games Actually Argues
  • The Invisible Hand That Chokes: What Resource Scarcity Reveals About Player Choice

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Recent Posts
  • Why Slay the Spire’s Card Rewards Are an Argument About the Futility of Optimal Play
  • Every Hunger Bar Is a Theory of the Player: How Resource Scarcity Reveals What Designers Think About Choice
  • Every Ration Is an Argument: How Resource Scarcity Reveals What Designers Think About Player Choice
  • Every Inventory Is an Argument: How Scarcity Design Reveals What Studios Think About Player Choice
  • Scarcity Is a Lie: What Resource Systems Reveal About Designer Morality

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