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Jeffery Peck

Website:

http://diggygames.com

Posts by Jeffery Peck:
  • Why Slay the Spire’s Card Rewards Are an Argument About the Futility of Optimal Play
  • Every Hunger Bar Is a Theory of the Player: How Resource Scarcity Reveals What Designers Think About Choice
  • Every Ration Is an Argument: How Resource Scarcity Reveals What Designers Think About Player Choice
  • Every Inventory Is an Argument: How Scarcity Design Reveals What Studios Think About Player Choice
  • Scarcity Is a Lie: What Resource Systems Reveal About Designer Morality
  • Why Procedural Generation Is the Most Honest Plot Generator in Game Design
  • What Resource Scarcity in Games Reveals About Player Choice
  • The Moral Arithmetic of Scarcity: What Resource Systems Confess About Designers and Players
  • How Character Names in Games Work as the First Mechanic Players Never Question
  • When the Well Runs Dry: What Resource Scarcity Says About Your Game’s Soul

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Recent Posts
  • Why Slay the Spire’s Card Rewards Are an Argument About the Futility of Optimal Play
  • Every Hunger Bar Is a Theory of the Player: How Resource Scarcity Reveals What Designers Think About Choice
  • Every Ration Is an Argument: How Resource Scarcity Reveals What Designers Think About Player Choice
  • Every Inventory Is an Argument: How Scarcity Design Reveals What Studios Think About Player Choice
  • Scarcity Is a Lie: What Resource Systems Reveal About Designer Morality

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