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Jeffery Peck

Website:

http://diggygames.com

Posts by Jeffery Peck:
  • The Moral Arithmetic of Scarcity: What Resource Systems Confess About Designers and Players
  • How Character Names in Games Work as the First Mechanic Players Never Question
  • When the Well Runs Dry: What Resource Scarcity Says About Your Game’s Soul
  • The Price of Everything: How Resource Scarcity in Games Reveals What Designers Think About Player Choice
  • Why Game Menus Are the Most Overlooked Design Argument in Any Game
  • How Resource Scarcity in Games Reveals What Designers Think About Player Choice
  • How Game Text Boxes Teach Values Before They Teach Mechanics
  • How Resource Scarcity in Games Reveals What Designers Really Think About You
  • When Games Make You Write the Character Into Existence: How Text Mechanics Carry Arguments No Dialogue Tree Can
  • How Dialogue Trees Make Arguments That Linear Scripts Cannot

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Recent Posts
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  • The Missing Comma Is the Joke: Reading the ‘Wait I’m Goated’ Cat Shirt
  • The Dashed Circle Is the Argument: Reading the ‘I Had Potential’ Ramp-and-Ball Shirt
  • Celeste’s Assist Mode Turns Difficulty into a Dial Instead of a Gate
  • The Element Tiles Are the Joke: Reading the ‘I Wear This Shirt Periodically’ Shirt

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